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Markov Senior -- Learning Markov Junior Grammars to Generate User-specified Content

arXiv 2408.05959 ↗First posted 12 Aug 2024cs.AIcited by 0

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Abstract (arXiv)

Markov Junior is a probabilistic programming language used for procedural content generation across various domains. However, its reliance on manually crafted and tuned probabilistic rule sets, also called grammars, presents a significant bottleneck, diverging from approaches that allow rule learning from examples. In this paper, we propose a novel solution to this challenge by introducing a genetic programming-based optimization framework for learning hierarchical rule sets automatically. Our proposed method ``Markov Senior'' focuses on extracting positional and distance relations from single input samples to construct probabilistic rules to be used by Markov Junior. Using a Kullback-Leibler divergence-based fitness measure, we search for grammars to generate content that is coherent with the given sample. To enhance scalability, we introduce a divide-and-conquer strategy that enables the efficient generation of large-scale content. We validate our approach through experiments in generating image-based content and Super Mario levels, demonstrating its flexibility and effectiveness. In this way, ``Markov Senior'' allows for the wider application of Markov Junior for tasks in which an example may be available, but the design of a generative rule set is infeasible.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 3 of its 12 references that are in the map. First posted on arXiv 12 Aug 2024.

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References · 3

  1. 2023MarioGPT: Open-Ended Text2Level Generation through Large Language Modelscited by 63
  2. 2019Tile Pattern KL-Divergence for Analysing and Evolving Game Levelscited by 16
  3. 2021World-GAN: a Generative Model for Minecraft Worldscited by 14

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