mlsanityData to 14 Oct 2026

Expected 1.x-Makespan-Optimal MAPF on Grids in Low-Poly Time

arXiv 2408.05385 ↗First posted 9 Aug 2024cs.ROcited by 2

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Abstract (arXiv)

Multi-Agent Path Finding (MAPF) is NP-hard to solve optimally, even on graphs, suggesting no polynomial-time algorithms can compute exact optimal solutions for them. This raises a natural question: How optimal can polynomial-time algorithms reach? Whereas algorithms for computing constant-factor optimal solutions have been developed, the constant factor is generally very large, limiting their application potential. In this work, among other breakthroughs, we propose the first low-polynomial-time MAPF algorithms delivering 1-1.5 (resp., 1-1.67) asymptotic makespan optimality guarantees for 2D (resp., 3D) grids for random instances at a very high 1/3 agent density, with high probability. Moreover, when regularly distributed obstacles are introduced, our methods experience no performance degradation. These methods generalize to support 100% agent density. Regardless of the dimensionality and density, our high-quality methods are enabled by a unique hierarchical integration of two key building blocks. At the higher level, we apply the labeled Grid Rearrangement Algorithm (RTA), capable of performing efficient reconfiguration on grids through row/column shuffles. At the lower level, we devise novel methods that efficiently simulate row/column shuffles returned by RTA. Our implementations of RTA-based algorithms are highly effective in extensive numerical evaluations, demonstrating excellent scalability compared to other SOTA methods. For example, in 3D settings, rta-based algorithms readily scale to grids with over 370,000 vertices and over 120,000 agents and consistently achieve conservative makespan optimality approaching 1.5, as predicted by our theoretical analysis.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 9 Aug 2024.

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