mlsanityData to 14 Oct 2026

You shall know a piece by the company it keeps. Chess plays as a data for word2vec models

arXiv 2407.19600 ↗First posted 28 Jul 2024cs.CL cs.AIcited by 0

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Abstract (arXiv)

In this paper, I apply linguistic methods of analysis to non-linguistic data, chess plays, metaphorically equating one with the other and seeking analogies. Chess game notations are also a kind of text, and one can consider the records of moves or positions of pieces as words and statements in a certain language. In this article I show how word embeddings (word2vec) can work on chess game texts instead of natural language texts. I don't see how this representation of chess data can be used productively. It's unlikely that these vector models will help engines or people choose the best move. But in a purely academic sense, it's clear that such methods of information representation capture something important about the very nature of the game, which doesn't necessarily lead to a win.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 2 of its 22 references that are in the map. First posted on arXiv 28 Jul 2024.

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References · 2

  1. 2017graph2vec: Learning Distributed Representations of Graphscited by 230
  2. 2017Deep Speaker: an End-to-End Neural Speaker Embedding Systemcited by 58

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