Neural Texture Block Compression
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Abstract (arXiv)
Block compression is a widely used technique to compress textures in real-time graphics applications, offering a reduction in storage size. However, their storage efficiency is constrained by the fixed compression ratio, which substantially increases storage size when hundreds of high-quality textures are required. In this paper, we propose a novel block texture compression method with neural networks, Neural Texture Block Compression (NTBC). NTBC learns the mapping from uncompressed textures to block-compressed textures, which allows for significantly reduced storage costs without any change in the shaders.Our experiments show that NTBC can achieve reasonable-quality results with up to about 70% less storage footprint, preserving real-time performance with a modest computational overhead at the texture loading phase in the graphics pipeline.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Jun 2024.
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
- 2025Collaborative Texture Filteringcited by 0
- 2026PEPS: Positional Encoding Projected Sampling -- Extendedcited by 0
- 2026PEPS: Positional Encoding Projected Sampling -- Extended27 Apr 2026
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