Filtering After Shading With Stochastic Texture Filtering
Not on the map. Why?
Abstract (arXiv)
2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery. We show that applying the texture filter after evaluating shading generally gives more accurate imagery than filtering textures before BSDF evaluation, as is current practice. These benefits are not merely theoretical, but are apparent in common cases. We demonstrate that practical and efficient filtering after shading is possible through the use of stochastic sampling of texture filters. Stochastic texture filtering offers additional benefits, including efficient implementation of high-quality texture filters and efficient filtering of textures stored in compressed and sparse data structures, including neural representations. We demonstrate applications in both real-time and offline rendering and show that the additional error from stochastic filtering is minimal. We find that this error is handled well by either spatiotemporal denoising or moderate pixel sampling rates.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 3 of its 61 references that are in the map. First posted on arXiv 14 May 2024.
Builds on
3 of 61 references.
References · 3
- 2019Handheld Multi-Frame Super-Resolutioncited by 85
- 2021Appearance-Driven Automatic 3D Model Simplificationcited by 24
- 2023Random-Access Neural Compression of Material Texturescited by 23
Built on by
Citing papers per year: 2025: 4; 2026: 1.
5 papers.
- 2025GPU-Friendly Laplacian Texture Blendingcited by 1
- 2025Improved Stochastic Texture Filtering Through Sample Reusecited by 1
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
- 2025Collaborative Texture Filteringcited by 0
- 20263DSS: 3D Surface Splatting for Inverse Renderingcited by 0
- 20263DSS: 3D Surface Splatting for Inverse Rendering7 May 2026
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025Collaborative Texture Filtering21 Jun 2025
- 2025Improved Stochastic Texture Filtering Through Sample Reuse7 Apr 2025
- 2025GPU-Friendly Laplacian Texture Blending19 Feb 2025