mlsanityData to 14 Oct 2026

Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines

arXiv 2406.17360 ↗First posted 25 Jun 2024cs.GRcited by 1

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Abstract (arXiv)

We propose a method to accurately handle fluorescence in a non-spectral (eg, tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our method is a principled reduction technique that encodes the re-radiation into a low-dimensional matrix working in the space of the renderer's Color Matching Functions (CMFs). Our process is independent of a specific CMF set and allows for the addition of a non-visible ultraviolet band during light transport. Our representation visually matches full spectral light transport for measured fluorescent materials even for challenging illuminants.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 25 Jun 2024.

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