mlsanityData to 14 Oct 2026

Game of LLMs: Discovering Structural Constructs in Activities using Large Language Models

arXiv 2406.13777 ↗First posted 19 Jun 2024cs.LG cs.CLcited by 1

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Abstract (arXiv)

Human Activity Recognition is a time-series analysis problem. A popular analysis procedure used by the community assumes an optimal window length to design recognition pipelines. However, in the scenario of smart homes, where activities are of varying duration and frequency, the assumption of a constant sized window does not hold. Additionally, previous works have shown these activities to be made up of building blocks. We focus on identifying these underlying building blocks--structural constructs, with the use of large language models. Identifying these constructs can be beneficial especially in recognizing short-duration and infrequent activities. We also propose the development of an activity recognition procedure that uses these building blocks to model activities, thus helping the downstream task of activity monitoring in smart homes.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 13 of its 56 references that are in the map. First posted on arXiv 19 Jun 2024.

Builds on

13 of 56 references.

References · 13

  1. 2019Self-Supervised Learning of Pretext-Invariant Representationscited by 808
  2. 2020A Survey on Contrastive Self-supervised Learningcited by 554
  3. 2018VirtualHome: Simulating Household Activities via Programscited by 415
  4. 2017Ensembles of Deep LSTM Learners for Activity Recognition using Wearablescited by 62
  5. 2021SelfHAR: Improving Human Activity Recognition through Self-training with Unlabeled Datacited by 31
  6. 2021Improving Deep Learning for HAR with shallow LSTMscited by 30
  7. 2022Beyond Just Vision: A Review on Self-Supervised Representation Learning on Multimodal and Temporal Datacited by 27
  8. 2021A Survey of Human Activity Recognition in Smart Homes Based on IoT Sensors Algorithms: Taxonomies, Challenges, and Opportunities with Deep Learningcited by 21
  9. 2023From Google Gemini to OpenAI Q* (Q-Star): A Survey of Reshaping the Generative Artificial Intelligence (AI) Research Landscapecited by 18
  10. 2023Sasha: Creative Goal-Oriented Reasoning in Smart Homes with Large Language Modelscited by 11
  11. 2023Towards Learning Discrete Representations via Self-Supervision for Wearables-Based Human Activity Recognitioncited by 7
  12. 2015Augmenting Bag-of-Words: Data-Driven Discovery of Temporal and Structural Information for Activity Recognitioncited by 6
1 more
  1. 2024Beyond Isolated Frames: Enhancing Sensor-Based Human Activity Recognition through Intra- and Inter-Frame Attentioncited by 2

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