mlsanityData to 7 Oct 2026

Adaptive Nonlinear Model Predictive Control for a Real-World Labyrinth Game

arXiv 2406.08650 ↗First posted 12 Jun 2024cs.RO cs.SY eess.SYcited by 1

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Abstract (arXiv)

We present a nonlinear non-convex model predictive control approach to solving a real-world labyrinth game. We introduce adaptive nonlinear constraints, representing the non-convex obstacles within the labyrinth. Our method splits the computation-heavy optimization problem into two layers; first, a high-level model predictive controller which incorporates the full problem formulation and finds pseudo-global optimal trajectories at a low frequency. Secondly, a low-level model predictive controller that receives a reduced, computationally optimized version of the optimization problem to follow the given high-level path in real-time. Further, a map of the labyrinth surface irregularities is learned. Our controller is able to handle the major disturbances and model inaccuracies encountered on the labyrinth and outperforms other classical control methods.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 12 Jun 2024.

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