Generating 3D Terrain with 2D Cellular Automata
Not on the map. Why?
Abstract (arXiv)
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 0 of its 11 references that are in the map. First posted on arXiv 1 Jun 2024.
Builds on
0 of 11 references.
No references here yet.
Built on by
Not cited yet.