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Generating 3D Terrain with 2D Cellular Automata

arXiv 2406.00443 ↗First posted 1 Jun 2024nlin.CG cs.AI cs.GRcited by 0

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Abstract (arXiv)

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.

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