Navigable Graphs for High-Dimensional Nearest Neighbor Search: Constructions and Limits
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Abstract (arXiv)
There has been significant recent interest in graph-based nearest neighbor search methods, many of which are centered on the construction of navigable graphs over high-dimensional point sets. A graph is navigable if we can successfully move from any starting node to any target node using a greedy routing strategy where we always move to the neighbor that is closest to the destination according to a given distance function. The complete graph is navigable for any point set, but the important question for applications is if sparser graphs can be constructed. While this question is fairly well understood in low-dimensions, we establish some of the first upper and lower bounds for high-dimensional point sets. First, we give a simple and efficient way to construct a navigable graph with average degree O(√n log n ) for any set of n points, in any dimension, for any distance function. We compliment this result with a nearly matching lower bound: even under the Euclidean metric in O(log n) dimensions, a random point set has no navigable graph with average degree O(nα) for any α < 1/2. Our lower bound relies on sharp anti-concentration bounds for binomial random variables, which we use to show that the near-neighborhoods of a set of random points do not overlap significantly, forcing any navigable graph to have many edges.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 8 of its 27 references that are in the map. First posted on arXiv 29 May 2024.
Builds on
8 of 27 references.
References · 8
- 2017Billion-scale similarity search with GPUscited by 2,477
- 2016Efficient and robust approximate nearest neighbor search using Hierarchical Navigable Small World graphscited by 853
- 2015Practical and Optimal LSH for Angular Distancecited by 105
- 2017Fast Approximate Nearest Neighbor Search With The Navigating Spreading-out Graphcited by 103
- 2023Worst-case Performance of Popular Approximate Nearest Neighbor Search Implementations: Guarantees and Limitationscited by 20
- 2019Graph-based Nearest Neighbor Search: From Practice to Theorycited by 19
- 2017Graph-based time-space trade-offs for approximate near neighborscited by 7
- 2023Greedy Heuristics and Linear Relaxations for the Random Hitting Set Problemcited by 1
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025Distance Adaptive Beam Search for Provably Accurate Graph-Based Nearest Neighbor Searchcited by 0
- 2025Graph-based Nearest Neighbors with Dynamic Updates via Random Walkscited by 0
- 2026MCGI: Manifold-Consistent Graph Indexing for Billion-Scale Disk-Resident Vector Searchcited by 0
- 2026Graph-Based Nearest-Neighbor Search without the Spreadcited by 0
- 2026EGA: Adapting Frozen Encoders for Vector Search with Bounded Out-of-Distribution Degradationcited by 0
- 2026Learning Partition Trees for Nearest Neighbor Searchcited by 0
- 2026A Power Law in Logarithm's Clothing: On the Scalability of Graph-Based Vector Searchcited by 0
- 2026A Power Law in Logarithm's Clothing: On the Scalability of Graph-Based Vector Search2 Sep 2026
- 2026Learning Partition Trees for Nearest Neighbor Search10 Jul 2026
- 2026EGA: Adapting Frozen Encoders for Vector Search with Bounded Out-of-Distribution Degradation7 May 2026
- 2026Graph-Based Nearest-Neighbor Search without the Spread6 Feb 2026
- 2026MCGI: Manifold-Consistent Graph Indexing for Billion-Scale Disk-Resident Vector Search5 Jan 2026
- 2025Graph-based Nearest Neighbors with Dynamic Updates via Random Walks19 Dec 2025
- 2025Distance Adaptive Beam Search for Provably Accurate Graph-Based Nearest Neighbor Search21 May 2025