mlsanityData to 14 Oct 2026

TURNIP: A "Nondeterministic" GPU Runtime with CPU RAM Offload

arXiv 2405.16283 ↗First posted 25 May 2024cs.DCcited by 1

Not on the map. Why?

Abstract (arXiv)

An obvious way to alleviate memory difficulties in GPU-based AI computing is via CPU offload, where data are moved between GPU and CPU RAM, so inexpensive CPU RAM is used to increase the amount of storage available. While CPU offload is an obvious idea, it can greatly slow down a computation, due to the relatively slow transfer rate between CPU RAM and GPU RAM. Thus, any system for CPU offload needs to ensure that when such a transfer needs to happen, no computation is blocked waiting for the transfer to finish. One of the key challenges when using CPU offload is that memory transfers introduce nondeterminacy into the system: it is not possible to know before runtime when the transfers will finish, and hence what is the best order of operations to run to ensure there is no blocking. In this paper, we describe TURNIP, which is a system for running AI computations using CPU offload. The key innovation in TURNIP is the compilation of the AI computation into a dependency graph that gives the TURNIP runtime freedom to run operations such as GPU kernel calls in many different orders; at runtime, TURNIP chooses the best order in response to real-time events.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). First posted on arXiv 25 May 2024.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.