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Playing Board Games with the Predict Results of Beam Search Algorithm

arXiv 2404.16072 ↗First posted 23 Apr 2024cs.AI cs.LGcited by 0

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Abstract (arXiv)

This paper introduces a novel algorithm for two-player deterministic games with perfect information, which we call PROBS (Predict Results of Beam Search). Unlike existing methods that predominantly rely on Monte Carlo Tree Search (MCTS) for decision processes, our approach leverages a simpler beam search algorithm. We evaluate the performance of our algorithm across a selection of board games, where it consistently demonstrates an increased winning ratio against baseline opponents. A key result of this study is that the PROBS algorithm operates effectively, even when the beam search size is considerably smaller than the average number of turns in the game.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 11 references that are in the map. First posted on arXiv 23 Apr 2024.

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3 of 11 references.

References · 3

  1. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
  2. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problemcited by 644
  3. 2024Beyond A*: Better Planning with Transformers via Search Dynamics Bootstrappingcited by 90

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