Unsupervised Learning of Effective Actions in Robotics
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Abstract (arXiv)
Learning actions that are relevant to decision-making and can be executed effectively is a key problem in autonomous robotics. Current state-of-the-art action representations in robotics lack proper effect-driven learning of the robot's actions. Although successful in solving manipulation tasks, deep learning methods also lack this ability, in addition to their high cost in terms of memory or training data. In this paper, we propose an unsupervised algorithm to discretize a continuous motion space and generate "action prototypes", each producing different effects in the environment. After an exploration phase, the algorithm automatically builds a representation of the effects and groups motions into action prototypes, where motions more likely to produce an effect are represented more than those that lead to negligible changes. We evaluate our method on a simulated stair-climbing reinforcement learning task, and the preliminary results show that our effect driven discretization outperforms uniformly and randomly sampled discretizations in convergence speed and maximum reward.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 19 references that are in the map. First posted on arXiv 3 Apr 2024.
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References · 6
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
- 2015End-to-End Training of Deep Visuomotor Policiescited by 847
- 2019A Review of Robot Learning for Manipulation: Challenges, Representations, and Algorithmscited by 136
- 2019Discretizing Continuous Action Space for On-Policy Optimizationcited by 65
- 2018Action Representations in Robotics: A Taxonomy and Systematic Classificationcited by 9
- 2023Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysiscited by 6
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