The Emotional Impact of Game Duration: A Framework for Understanding Player Emotions in Extended Gameplay Sessions
Not on the map. Why?
Abstract (arXiv)
Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were unaware of the significant impact that playtime could have on their feelings. This has made it challenging for designers and developers to create new games since they have to control the emotional impact that these games will take on players. Thus, the purpose of this study is to look at how a player's emotions are affected by the duration of the game. In order to achieve this goal, a framework for emotion detection is created. According to the experiment's results, the volunteers' general ability to express emotions increased from 20 to 60 minutes. In comparison to shorter gameplay sessions, the experiment found that extended gameplay sessions did significantly affect the player's emotions. According to the results, it was recommended that in order to lessen the potential emotional impact that playing computer and video games may have in the future, game producers should think about creating shorter, entertaining games.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 6 of its 22 references that are in the map. First posted on arXiv 31 Mar 2024.
Builds on
6 of 22 references.
References · 6
- 2023MLOps: A Reviewcited by 16
- 2023From Simulations to Reality: Enhancing Multi-Robot Exploration for Urban Search and Rescuecited by 13
- 2023Roulette-Wheel Selection-Based PSO Algorithm for Solving the Vehicle Routing Problem with Time Windowscited by 12
- 2024Detection of a facemask in real-time using deep learning methods: Prevention of Covid 19cited by 11
- 2024Enhancing End-to-End Multi-Task Dialogue Systems: A Study on Intrinsic Motivation Reinforcement Learning Algorithms for Improved Training and Adaptabilitycited by 6
- 2024Advancing Audio Fingerprinting Accuracy Addressing Background Noise and Distortion Challengescited by 3
Built on by
Citing papers per year: 2024: 1; 2025: 1.
2 papers.