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Thelxino"e: Recognizing Human Emotions Using Pupillometry and Machine Learning

arXiv 2403.19014 ↗First posted 27 Mar 2024cs.LG cs.HCcited by 0

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Abstract (arXiv)

In this study, we present a method for emotion recognition in Virtual Reality (VR) using pupillometry. We analyze pupil diameter responses to both visual and auditory stimuli via a VR headset and focus on extracting key features in the time-domain, frequency-domain, and time-frequency domain from VR generated data. Our approach utilizes feature selection to identify the most impactful features using Maximum Relevance Minimum Redundancy (mRMR). By applying a Gradient Boosting model, an ensemble learning technique using stacked decision trees, we achieve an accuracy of 98.8% with feature engineering, compared to 84.9% without it. This research contributes significantly to the Thelxino"e framework, aiming to enhance VR experiences by integrating multiple sensor data for realistic and emotionally resonant touch interactions. Our findings open new avenues for developing more immersive and interactive VR environments, paving the way for future advancements in virtual touch technology.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 1 of its 26 references that are in the map. First posted on arXiv 27 Mar 2024.

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References · 1

  1. 2022EEG based Emotion Recognition: A Tutorial and Reviewcited by 42

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