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Speedrunning and path integrals

arXiv 2403.13008 ↗First posted 16 Mar 2024cs.HC cs.LGcited by 0

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Abstract (arXiv)

In this article we will explore the concept of speedrunning as a representation of a simplified version of quantum mechanics within a classical simulation. This analogy can be seen as a simplified approach to understanding the broader idea that quantum mechanics may emerge from classical mechanics simulations due to the limitations of the simulation. The concept of speedrunning will be explored from the perspective inside the simulation, where the player is seen as a "force of nature" that can be interpreted through Newton's first law. Starting from this general assumption, the aim is to build a bridge between these two fields by using the mathematical representation of path integrals. The use of such an approach as an intermediate layer between machine learning techniques aimed at finding an optimal strategy and a game simulation is also analysed. This article will focus primarily on the relationship between classical and quantum physics within the simulation, leaving aside more technical issues in field theory such as invariance with respect to Lorentz transformations and virtual particles.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 20 references that are in the map. First posted on arXiv 16 Mar 2024.

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References · 4

  1. 2016Super Mario as a String: Platformer Level Generation Via LSTMscited by 40
  2. 2022Search-Based Testing of Reinforcement Learningcited by 13
  3. 2023Analogy between Boltzmann machines and Feynman path integralscited by 3
  4. 2023Nature's Cost Function: Simulating Physics by Minimizing the Actioncited by 3

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