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Fair Distributed Cooperative Bandit Learning on Networks for Intelligent Internet of Things Systems (Technical Report)

arXiv 2403.11603 ↗First posted 18 Mar 2024cs.DC cs.LGcited by 0

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Abstract (arXiv)

In intelligent Internet of Things (IoT) systems, edge servers within a network exchange information with their neighbors and collect data from sensors to complete delivered tasks. In this paper, we propose a multiplayer multi-armed bandit model for intelligent IoT systems to facilitate data collection and incorporate fairness considerations. In our model, we establish an effective communication protocol that helps servers cooperate with their neighbors. Then we design a distributed cooperative bandit algorithm, DC-ULCB, enabling servers to collaboratively select sensors to maximize data rates while maintaining fairness in their choices. We conduct an analysis of the reward regret and fairness regret of DC-ULCB, and prove that both regrets have logarithmic instance-dependent upper bounds. Additionally, through extensive simulations, we validate that DC-ULCB outperforms existing algorithms in maximizing reward and ensuring fairness.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 29 references that are in the map. First posted on arXiv 18 Mar 2024.

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5 of 29 references.

References · 5

  1. 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
  2. 2019Collaborative Learning with Limited Interaction: Tight Bounds for Distributed Exploration in Multi-Armed Banditscited by 40
  3. 2020Distributed Cooperative Decision Making in Multi-agent Multi-armed Banditscited by 38
  4. 2018Multiplayer bandits without observing collision informationcited by 20
  5. 2016Data Collection and Wireless Communication in Internet of Things (IoT) Using Economic Analysis and Pricing Models: A Surveycited by 12

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