mlsanityData to 7 Oct 2026

Mathematics of multi-agent learning systems at the interface of game theory and artificial intelligence

arXiv 2403.07017 ↗First posted 9 Mar 2024physics.soc-ph cs.AI cs.GTcited by 1

Not on the map. Why?

Abstract (arXiv)

Evolutionary Game Theory (EGT) and Artificial Intelligence (AI) are two fields that, at first glance, might seem distinct, but they have notable connections and intersections. The former focuses on the evolution of behaviors (or strategies) in a population, where individuals interact with others and update their strategies based on imitation (or social learning). The more successful a strategy is, the more prevalent it becomes over time. The latter, meanwhile, is centered on machine learning algorithms and (deep) neural networks. It is often from a single-agent perspective but increasingly involves multi-agent environments, in which intelligent agents adjust their strategies based on feedback and experience, somewhat akin to the evolutionary process yet distinct in their self-learning capacities. In light of the key components necessary to address real-world problems, including (i) learning and adaptation, (ii) cooperation and competition, (iii) robustness and stability, and altogether (iv) population dynamics of individual agents whose strategies evolve, the cross-fertilization of ideas between both fields will contribute to the advancement of mathematics of multi-agent learning systems, in particular, to the nascent domain of ``collective cooperative intelligence'' bridging evolutionary dynamics and multi-agent reinforcement learning.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 1 of its 8 references that are in the map. First posted on arXiv 9 Mar 2024.

Builds on

1 of 8 references.

References · 1

  1. 2017Reinforcement Learning Produces Dominant Strategies for the Iterated Prisoner's Dilemmacited by 7

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.