mlsanityData to 7 Oct 2026

Inverse Garment and Pattern Modeling with a Differentiable Simulator

arXiv 2403.06841 ↗First posted 11 Mar 2024cs.GRcited by 4

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Abstract (arXiv)

The capability to generate simulation-ready garment models from 3D shapes of clothed humans will significantly enhance the interpretability of captured geometry of real garments, as well as their faithful reproduction in the virtual world. This will have notable impact on fields like shape capture in social VR, and virtual try-on in the fashion industry. To align with the garment modeling process standardized by the fashion industry as well as cloth simulation softwares, it is required to recover 2D patterns. This involves an inverse garment design problem, which is the focus of our work here: Starting with an arbitrary target garment geometry, our system estimates an animatable garment model by automatically adjusting its corresponding 2D template pattern, along with the material parameters of the physics-based simulation (PBS). Built upon a differentiable cloth simulator, the optimization process is directed towards minimizing the deviation of the simulated garment shape from the target geometry. Moreover, our produced patterns meet manufacturing requirements such as left-to-right-symmetry, making them suited for reverse garment fabrication. We validate our approach on examples of different garment types, and show that our method faithfully reproduces both the draped garment shape and the sewing pattern.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 Mar 2024.

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Citing papers per year: 2025: 2; 2026: 2.

4 papers.