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Fighting Game Adaptive Background Music for Improved Gameplay

arXiv 2403.02701 ↗First posted 5 Mar 2024cs.SD cs.AI eess.AScited by 0

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Abstract (arXiv)

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instruments playing the BGM of the winner sound design from the 2022 DareFightingICE Competition. The BGM adapts by changing the volume of each category of instruments. Each category is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI agent that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 2 of its 5 references that are in the map. First posted on arXiv 5 Mar 2024.

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References · 2

  1. 2022DareFightingICE Competition: A Fighting Game Sound Design and AI Competitioncited by 10
  2. 2022A Deep Reinforcement Learning Blind AI in DareFightingICEcited by 4

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