Facility Location Games with Scaling Effects
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Abstract (arXiv)
We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility placement. In addition to the general class of continuous scaling functions, we also provide results for piecewise linear scaling functions which can effectively approximate or model the scaling of many real world scenarios. We focus on the objectives of total and maximum cost, describing the computation of the optimal solution. We then move to the approximate mechanism design setting, observing that the agents' preferences may no longer be single-peaked. Consequently, we characterize the conditions on scaling functions which ensure that agents have single-peaked preferences. Under these conditions, we find a characterization of continuous, strategyproof, and anonymous mechanisms, and compute the total and maximum cost approximation ratios achievable by these mechanisms.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 9 of its 23 references that are in the map. First posted on arXiv 29 Feb 2024.
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9 of 23 references.
References · 9
- 2021Mechanism Design for Facility Location Problems: A Surveycited by 16
- 2015On Voting and Facility Locationcited by 10
- 2019Truthful Aggregation of Budget Proposalscited by 10
- 2019Facility Location Problem with Capacity Constraints: Algorithmic and Mechanism Design Perspectivescited by 8
- 2021Strategyproof and Proportionally Fair Facility Locationcited by 6
- 2018The Capacity Constrained Facility Location problemcited by 5
- 2020Optimality of the coordinate-wise median mechanism for strategyproof facility location in two dimensionscited by 4
- 2021New Characterizations of Strategy-Proofness under Single-Peakednesscited by 2
- 2024Optimal Budget Aggregation with Star-Shaped Preference Domainscited by 1
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