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An approach to automated videogame beta testing

arXiv 2402.04938 ↗First posted 7 Feb 2024cs.AIcited by 1

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Abstract (arXiv)

Videogames developed in the 1970s and 1980s were modest programs created in a couple of months by a single person, who played the roles of designer, artist and programmer. Since then, videogames have evolved to become a multi-million dollar industry. Today, AAA game development involves hundreds of people working together over several years. Management and engineering requirements have changed at the same pace. Although many of the processes have been adapted over time, this is not quite true for quality assurance tasks, which are still done mainly manually by human beta testers due to the specific peculiarities of videogames. This paper presents an approach to automate this beta testing.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 0 of its 19 references that are in the map. First posted on arXiv 7 Feb 2024.

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