GPU-Accelerated 3D Polygon Visibility Volumes for Synergistic Perception and Navigation
Not on the map. Why?
Abstract (arXiv)
UAV missions often require specific geometric constraints to be satisfied between ground locations and the vehicle location. Such requirements are typical for contexts where line-of-sight must be maintained between the vehicle location and the ground control location and are also important in surveillance applications where the UAV wishes to be able to sense, e.g., with a camera sensor, a specific region within a complex geometric environment. This problem is further complicated when the ground location is generalized to a convex 2D polygonal region. This article describes the theory and implementation of a system which can quickly calculate the 3D volume that encloses all 3D coordinates from which a 2D convex planar region can be entirely viewed; referred to as a visibility volume. The proposed approach computes visibility volumes using a combination of depth map computation using GPU-acceleration and geometric boolean operations. Solutions to this problem require complex 3D geometric analysis techniques that must execute using arbitrary precision arithmetic on a collection of discontinuous and non-analytic surfaces. Post-processing steps incorporate navigational constraints to further restrict the enclosed coordinates to include both visibility and navigation constraints. Integration of sensing visibility constraints with navigational constraints yields a range of navigable space where a vehicle will satisfy both perceptual sensing and navigational needs of the mission. This algorithm then provides a synergistic perception and navigation sensitive solution yielding a volume of coordinates in 3D that satisfy both the mission path and sensing needs.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 34 references that are in the map. First posted on arXiv 5 Feb 2024.
Builds on
4 of 34 references.
References · 4
- 2022Interactive and Robust Mesh Booleanscited by 3
- 2019Visibility Constrained Generative Model for Depth-based 3D Facial Pose Trackingcited by 1
- 2021Fast Exact Booleans for Iterated CSG using Octree-Embedded BSPscited by 1
- 2023Planning Visual Inspection Tours for a 3D Dubins Airplane Model in an Urban Environmentcited by 1
Built on by
Not cited yet.