Deep Room Impulse Response Completion
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Abstract (arXiv)
Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating or measuring long RIRs are either computationally intensive or challenged by low signal-to-noise ratios. This study is propelled by the insight that direct sound and early reflections encapsulate sufficient information about room geometry and absorption characteristics. Building upon this premise, we propose a novel task termed "RIR completion," aimed at synthesizing the late reverberation given only the early portion (50 ms) of the response. To this end, we introduce DECOR, Deep Exponential Completion Of Room impulse responses, a deep neural network structured as an autoencoder designed to predict multi-exponential decay envelopes of filtered noise sequences. The interpretability of DECOR's output facilitates its integration with diverse rendering techniques. The proposed method is compared against an adapted state-of-the-art network, and comparable performance shows promising results supporting the feasibility of the RIR completion task. The RIR completion can be widely adapted to enhance RIR generation tasks where fast late reverberation approximation is required.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 1 Feb 2024.
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2026Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformerscited by 4
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matchingcited by 0
- 2025EchoMark: Perceptual Acoustic Environment Transfer with Watermark-Embedded Room Impulse Responsecited by 0
- 2026Room Impulse Response Completion Using Signal-Prediction Diffusion Models Conditioned on Simulated Early Reflectionscited by 0
- 2026Room Impulse Response Completion Using Signal-Prediction Diffusion Models Conditioned on Simulated Early Reflections12 Mar 2026
- 2026Gencho: Room Impulse Response Generation from Reverberant Speech and Text via Diffusion Transformers9 Feb 2026
- 2025EchoMark: Perceptual Acoustic Environment Transfer with Watermark-Embedded Room Impulse Response9 Nov 2025
- 2025PromptReverb: Multimodal Room Impulse Response Generation Through Latent Rectified Flow Matching25 Oct 2025