mlsanityData to 7 Oct 2026

Balancing the AI Strength of Roles in Self-Play Training with Regret Matching+

arXiv 2401.12557 ↗First posted 23 Jan 2024cs.AIcited by 1

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Abstract (arXiv)

When training artificial intelligence for games encompassing multiple roles, the development of a generalized model capable of controlling any character within the game presents a viable option. This strategy not only conserves computational resources and time during the training phase but also reduces resource requirements during deployment. training such a generalized model often encounters challenges related to uneven capabilities when controlling different roles. A simple method is introduced based on Regret Matching+, which facilitates a more balanced performance of strength by the model when controlling various roles.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 1 of its 4 references that are in the map. First posted on arXiv 23 Jan 2024.

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1 of 4 references.

References · 1

  1. 2014Solving Large Imperfect Information Games Using CFR+cited by 78

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Citing papers per year: 2024: 1.

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