Balancing the AI Strength of Roles in Self-Play Training with Regret Matching+
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Abstract (arXiv)
When training artificial intelligence for games encompassing multiple roles, the development of a generalized model capable of controlling any character within the game presents a viable option. This strategy not only conserves computational resources and time during the training phase but also reduces resource requirements during deployment. training such a generalized model often encounters challenges related to uneven capabilities when controlling different roles. A simple method is introduced based on Regret Matching+, which facilitates a more balanced performance of strength by the model when controlling various roles.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 1 of its 4 references that are in the map. First posted on arXiv 23 Jan 2024.
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References · 1
- 2014Solving Large Imperfect Information Games Using CFR+cited by 78
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Citing papers per year: 2024: 1.
1 paper.