Learning a Prior for Monte Carlo Search by Replaying Solutions to Combinatorial Problems
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Abstract (arXiv)
Monte Carlo Search gives excellent results in multiple difficult combinatorial problems. Using a prior to perform non uniform playouts during the search improves a lot the results compared to uniform playouts. Handmade heuristics tailored to the combinatorial problem are often used as priors. We propose a method to automatically compute a prior. It uses statistics on solved problems. It is a simple and general method that incurs no computational cost at playout time and that brings large performance gains. The method is applied to three difficult combinatorial problems: Latin Square Completion, Kakuro, and Inverse RNA Folding.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 5 of its 34 references that are in the map. First posted on arXiv 19 Jan 2024.
Builds on
5 of 34 references.
References · 5
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2017Designing RNA Secondary Structures is Hardcited by 15
- 2020Generalized Nested Rollout Policy Adaptationcited by 9
- 2020Monte Carlo Inverse Foldingcited by 5
- 2022Monkey Business: Reinforcement learning meets neighborhood search for Virtual Network Embeddingcited by 3
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2026Reinforcement Learning Enhanced LLM Agents for Complex Vehicle Routing Problems1 Sep 2026
- 2026The Montparnasse Algorithm for RNA Design25 May 2026
- 2025Adaptive Bias Generalized Rollout Policy Adaptation on the Flexible Job-Shop Scheduling Problem13 May 2025
- 2025Eterna is Solved4 May 2025