mlsanityData to 7 Oct 2026

Learning a Prior for Monte Carlo Search by Replaying Solutions to Combinatorial Problems

arXiv 2401.10431 ↗First posted 19 Jan 2024cs.AIcited by 4

Not on the map. Why?

Abstract (arXiv)

Monte Carlo Search gives excellent results in multiple difficult combinatorial problems. Using a prior to perform non uniform playouts during the search improves a lot the results compared to uniform playouts. Handmade heuristics tailored to the combinatorial problem are often used as priors. We propose a method to automatically compute a prior. It uses statistics on solved problems. It is a simple and general method that incurs no computational cost at playout time and that brings large performance gains. The method is applied to three difficult combinatorial problems: Latin Square Completion, Kakuro, and Inverse RNA Folding.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 5 of its 34 references that are in the map. First posted on arXiv 19 Jan 2024.

Builds on

5 of 34 references.

References · 5

  1. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
  2. 2017Designing RNA Secondary Structures is Hardcited by 15
  3. 2020Generalized Nested Rollout Policy Adaptationcited by 9
  4. 2020Monte Carlo Inverse Foldingcited by 5
  5. 2022Monkey Business: Reinforcement learning meets neighborhood search for Virtual Network Embeddingcited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.