mlsanityData to 7 Oct 2026

BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions

arXiv 2401.07263 ↗First posted 14 Jan 2024cs.LG cs.AIcited by 0

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Abstract (arXiv)

Despite the impressive capabilities of Deep Reinforcement Learning (DRL) agents in many challenging scenarios, their black-box decision-making process significantly limits their deployment in safety-sensitive domains. Several previous self-interpretable works focus on revealing the critical states of the agent's decision. However, they cannot pinpoint the error-prone states. To address this issue, we propose a novel self-interpretable structure, named Backbone Extract Tree (BET), to better explain the agent's behavior by identify the error-prone states. At a high level, BET hypothesizes that states in which the agent consistently executes uniform decisions exhibit a reduced propensity for errors. To effectively model this phenomenon, BET expresses these states within neighborhoods, each defined by a curated set of representative states. Therefore, states positioned at a greater distance from these representative benchmarks are more prone to error. We evaluate BET in various popular RL environments and show its superiority over existing self-interpretable models in terms of explanation fidelity. Furthermore, we demonstrate a use case for providing explanations for the agents in StarCraft II, a sophisticated multi-agent cooperative game. To the best of our knowledge, we are the first to explain such a complex scenarios using a fully transparent structure.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 13 of its 28 references that are in the map. First posted on arXiv 14 Jan 2024.

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References · 13

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2019The StarCraft Multi-Agent Challengecited by 589
  3. 2020Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 475
  4. 2021Safe Learning in Robotics: From Learning-Based Control to Safe Reinforcement Learningcited by 337
  5. 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 265
  6. 2019A Theoretical Analysis of Deep Q-Learningcited by 212
  7. 2021How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learnedcited by 201
  8. 2017Bridging the Gap Between Value and Policy Based Reinforcement Learningcited by 178
  9. 2018Verifiable Reinforcement Learning via Policy Extractioncited by 176
  10. 2022Look where you look! Saliency-guided Q-networks for generalization in visual Reinforcement Learningcited by 32
  11. 2020Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Mapscited by 30
  12. 2019A Reduction from Reinforcement Learning to No-Regret Online Learningcited by 10
1 more
  1. 2023Explaining by Imitating: Understanding Decisions by Interpretable Policy Learningcited by 3

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