mlsanityData to 14 Oct 2026

3QFP: Efficient neural implicit surface reconstruction using Tri-Quadtrees and Fourier feature Positional encoding

arXiv 2401.07164 ↗First posted 13 Jan 2024cs.ROcited by 3

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Abstract (arXiv)

Neural implicit surface representations are currently receiving a lot of interest as a means to achieve high-fidelity surface reconstruction at a low memory cost, compared to traditional explicit representations.However, state-of-the-art methods still struggle with excessive memory usage and non-smooth surfaces. This is particularly problematic in large-scale applications with sparse inputs, as is common in robotics use cases. To address these issues, we first introduce a sparse structure, tri-quadtrees, which represents the environment using learnable features stored in three planar quadtree projections. Secondly, we concatenate the learnable features with a Fourier feature positional encoding. The combined features are then decoded into signed distance values through a small multi-layer perceptron. We demonstrate that this approach facilitates smoother reconstruction with a higher completion ratio with fewer holes. Compared to two recent baselines, one implicit and one explicit, our approach requires only 10%--50% as much memory, while achieving competitive quality.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Jan 2024.

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Citing papers per year: 2024: 1; 2025: 1; 2026: 1.

3 papers.