mlsanityData to 14 Oct 2026

DrawTalking: Building Interactive Worlds by Sketching and Speaking

arXiv 2401.05631 ↗First posted 11 Jan 2024cs.HC cs.AI cs.CLcited by 5

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Abstract (arXiv)

We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, and gives programming-like capability without requiring code. An early open-ended study with our prototype shows that the mechanics resonate and are applicable to many creative-exploratory use cases, with the potential to inspire and inform research in future natural interfaces for creative exploration and authoring.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 6 of its 76 references that are in the map. First posted on arXiv 11 Jan 2024.

Builds on

6 of 76 references.

References · 6

  1. 2019Interactive Task and Concept Learning from Natural Language Instructions and GUI Demonstrationscited by 26
  2. 2020RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketchingcited by 14
  3. 2022RealityTalk: Real-Time Speech-Driven Augmented Presentation for AR Live Storytellingcited by 10
  4. 2020Scones: Towards Conversational Authoring of Sketchescited by 7
  5. 2023CrossTalk: Intelligent Substrates for Language-Oriented Interaction in Video-Based Communication and Collaborationcited by 6
  6. 2018Chalktalk : A Visualization and Communication Language -- As a Tool in the Domain of Computer Science Educationcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 1.

5 papers.