mlsanityData to 14 Oct 2026

Search Games with Predictions

arXiv 2401.01149 ↗First posted 2 Jan 2024cs.GT math.OCcited by 2

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Abstract (arXiv)

We introduce the study of search games between a mobile Searcher and an immobile Hider in a new setting in which the Searcher has some potentially erroneous information, i.e., a prediction on the Hider's position. The objective is to establish tight tradeoffs between the consistency of a search strategy (i.e., its worst case expected payoff assuming the prediction is correct) and its robustness (i.e., the worst case expected payoff with no assumptions on the quality of the prediction). Our study is the first to address the full power of mixed (randomized) strategies; previous work focused only on deterministic strategies, or relied on stochastic assumptions that do not guarantee worst-case robustness in adversarial situations. We give Pareto-optimal strategies for three fundamental problems, namely searching in discrete locations, searching with stochastic overlook, and searching in the infinite line. As part of our contribution, we provide a novel framework for proving optimal tradeoffs in search games which is applicable, more broadly, to any two-person zero-sum games in learning-augmented settings.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 2 Jan 2024.

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