mlsanityData to 14 Oct 2026

Decoding Fear: Exploring User Experiences in Virtual Reality Horror Games

arXiv 2312.15582 ↗First posted 25 Dec 2023cs.HCcited by 2

Not on the map. Why?

Abstract (arXiv)

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully collected questionnaire data from 23 subjects for an early empirical study of fear induction in a virtual reality gaming environment. The early findings suggest that visual restrictions and ambient sound-enhanced realism may be more effective in intensifying the fear experience. Participants exhibited a tendency to avoid playing alone or during nighttime, underscoring the significant psychological impact of VR horror games. The study also revealed a distinct gender difference in fear perception, with female participants exhibiting a higher sensitivity to fear stimuli. However, the preference for different types of horror games was not solely dominated by males; it varied depending on factors such as the game's pace, its objectives, and the nature of the fear stimulant.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Dec 2023.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.