Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)
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Abstract (arXiv)
We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules. The dataset generation uses MCTS playing instead of self-play; only the value network is used, and attention layers replace the convolutional ones. This allows us to abandon any assumptions about the action space and board topology. We implement the method within the Regular Boardgames GGP system and show that we can build models outperforming the UCT baseline for most games efficiently.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 3 of its 9 references that are in the map. First posted on arXiv 21 Dec 2023.
Builds on
3 of 9 references.
References · 3
- 2017Attention Is All You Needcited by 60,361
- 2021Deep Learning for General Game Playing with Ludii and Polygamescited by 7
- 2020Efficient Reasoning in Regular Boardgamescited by 5
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Citing papers per year: 2024: 1.
1 paper.