mlsanityData to 14 Oct 2026

On Computing Makespan-Optimal Solutions for Generalized Sliding-Tile Puzzles

arXiv 2312.10887 ↗First posted 18 Dec 2023cs.RO cs.AI cs.MAcited by 2

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Abstract (arXiv)

In the 15-puzzle game, 15 labeled square tiles are reconfigured on a 4× 4 board through an escort, wherein each (time) step, a single tile neighboring it may slide into it, leaving the space previously occupied by the tile as the new escort. We study a generalized sliding-tile puzzle (GSTP) in which (1) there are 1+ escorts and (2) multiple tiles can move synchronously in a single time step. Compared with popular discrete multi-agent/robot motion models, GSTP provides a more accurate model for a broad array of high-utility applications, including warehouse automation and autonomous garage parking, but is less studied due to the more involved tile interactions. In this work, we analyze optimal GSTP solution structures, establishing that computing makespan-optimal solutions for GSTP is NP-complete and developing polynomial time algorithms yielding makespans approximating the minimum with expected/high probability constant factors, assuming randomized start and goal configurations.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 11 of its 36 references that are in the map. First posted on arXiv 18 Dec 2023.

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11 of 36 references.

References · 11

  1. 2019Multi-Agent Pathfinding: Definitions, Variants, and Benchmarkscited by 199
  2. 2020EECBS: A Bounded-Suboptimal Search for Multi-Agent Path Findingcited by 68
  3. 2019Priority Inheritance with Backtracking for Iterative Multi-agent Path Findingcited by 57
  4. 2022LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfindingcited by 51
  5. 2015Optimal Multi-Robot Path Planning on Graphs: Complete Algorithms and Effective Heuristicscited by 12
  6. 2018Coordinated Motion Planning: Reconfiguring a Swarm of Labeled Robots with Bounded Stretchcited by 6
  7. 2023Toward Efficient Physical and Algorithmic Design of Automated Garagescited by 4
  8. 2017A simple proof that the (n2-1)-puzzle is hardcited by 3
  9. 2021Computing Coordinated Motion Plans for Robot Swarms: The CG:SHOP Challenge 2021cited by 3
  10. 2022Sub-1.5 Time-Optimal Multi-Robot Path Planning on Grids in Polynomial Timecited by 3
  11. 2013A Linear Time Algorithm for the Feasibility of Pebble Motion on Graphscited by 1

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Citing papers per year: 2024: 1; 2025: 1.

2 papers.