Facial Emotion Recognition in VR Games
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Abstract (arXiv)
Emotion detection is a crucial component of Games User Research (GUR), as it allows game developers to gain insights into players' emotional experiences and tailor their games accordingly. However, detecting emotions in Virtual Reality (VR) games is challenging due to the Head-Mounted Display (HMD) that covers the top part of the player's face, namely, their eyes and eyebrows, which provide crucial information for recognizing the impression. To tackle this we used a Convolutional Neural Network (CNN) to train a model to predict emotions in full-face images where the eyes and eyebrows are covered. We used the FER2013 dataset, which we modified to cover eyes and eyebrows in images. The model in these images can accurately recognize seven different emotions which are anger, happiness, disgust, fear, impartiality, sadness and surprise. We assessed the model's performance by testing it on two VR games and using it to detect players' emotions. We collected self-reported emotion data from the players after the gameplay sessions. We analyzed the data collected from our experiment to understand which emotions players experience during the gameplay. We found that our approach has the potential to enhance gameplay analysis by enabling the detection of players' emotions in VR games, which can help game developers create more engaging and immersive game experiences.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 4 of its 21 references that are in the map. First posted on arXiv 12 Dec 2023.
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4 of 21 references.
References · 4
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
- 2021Facial Emotion Recognition: State of the Art Performance on FER2013cited by 20
- 2017Eyemotion: Classifying facial expressions in VR using eye-tracking camerascited by 12
- 2014Real-time emotion recognition for gaming using deep convolutional network featurescited by 1
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