Mobile Edge Computing and AI Enabled Web3 Metaverse over 6G Wireless Communications: A Deep Reinforcement Learning Approach
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Abstract (arXiv)
The Metaverse is gaining attention among academics as maturing technologies empower the promises and envisagements of a multi-purpose, integrated virtual environment. An interactive and immersive socialization experience between people is one of the promises of the Metaverse. In spite of the rapid advancements in current technologies, the computation required for a smooth, seamless and immersive socialization experience in the Metaverse is overbearing, and the accumulated user experience is essential to be considered. The computation burden calls for computation offloading, where the integration of virtual and physical world scenes is offloaded to an edge server. This paper introduces a novel Quality-of-Service (QoS) model for the accumulated experience in multi-user socialization on a multichannel wireless network. This QoS model utilizes deep reinforcement learning approaches to find the near-optimal channel resource allocation. Comprehensive experiments demonstrate that the adoption of the QoS model enhances the overall socialization experience.
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References · 5
- 2017Proximal Policy Optimization Algorithmscited by 14,592
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,223
- 2015Dueling Network Architectures for Deep Reinforcement Learningcited by 772
- 2018Applications of Deep Reinforcement Learning in Communications and Networking: A Surveycited by 163
- 2021A Dynamic Resource Allocation Framework for Synchronizing Metaverse with IoT Service and Datacited by 11
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