RDMA-Based Algorithms for Sparse Matrix Multiplication on GPUs
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Abstract (arXiv)
Sparse matrix multiplication is an important kernel for large-scale graph processing and other data-intensive applications. In this paper, we implement various asynchronous, RDMA-based sparse times dense (SpMM) and sparse times sparse (SpGEMM) algorithms, evaluating their performance running in a distributed memory setting on GPUs. Our RDMA-based implementations use the NVSHMEM communication library for direct, asynchronous one-sided communication between GPUs. We compare our asynchronous implementations to state-of-the-art bulk synchronous GPU libraries as well as a CUDA-aware MPI implementation of the SUMMA algorithm. We find that asynchronous RDMA-based implementations are able to offer favorable performance compared to bulk synchronous implementations, while also allowing for the straightforward implementation of novel work stealing algorithms.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Nov 2023.
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.