mlsanityData to 7 Oct 2026

Efficient Learning of Fast Inverse Kinematics with Collision Avoidance

arXiv 2311.05938 ↗First posted 10 Nov 2023cs.ROcited by 1

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Abstract (arXiv)

Fast inverse kinematics (IK) is a central component in robotic motion planning. For complex robots, IK methods are often based on root search and non-linear optimization algorithms. These algorithms can be massively sped up using a neural network to predict a good initial guess, which can then be refined in a few numerical iterations. Besides previous work on learning-based IK, we present a learning approach for the fundamentally more complex problem of IK with collision avoidance. We do this in diverse and previously unseen environments. From a detailed analysis of the IK learning problem, we derive a network and unsupervised learning architecture that removes the need for a sample data generation step. Using the trained network's prediction as an initial guess for a two-stage Jacobian-based solver allows for fast and accurate computation of the collision-free IK. For the humanoid robot, Agile Justin (19 DoF), the collision-free IK is solved in less than 10 milliseconds (on a single CPU core) and with an accuracy of 10^-4 m and 10^-3 rad based on a high-resolution world model generated from the robot's integrated 3D sensor. Our method massively outperforms a random multi-start baseline in a benchmark with the 19 DoF humanoid and challenging 3D environments. It requires ten times less training time than a supervised training method while achieving comparable results.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). First posted on arXiv 10 Nov 2023.

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  1. 2025IKDiffuser: a Diffusion-based Generative Inverse Kinematics Solver for Kinematic Trees
  2. 2023Speeding Up Optimization-based Motion Planning through Deep Learning
  3. 2024IKDP: Inverse Kinematics through Diffusion Process
  4. 2026MorphIK: Morphology-Conditioned Neural Inverse Kinematics for Unknown Robots
  5. 2024Inverse Kinematics for Neuro-Robotic Grasping with Humanoid Embodied Agents
  6. 2022Learning Solution Manifolds for Control Problems via Energy Minimization
  7. 2021EKMP: Generalized Imitation Learning with Adaptation, Nonlinear Hard Constraints and Obstacle Avoidance
  8. 2020Fast Adaptation of Manipulator Trajectories to Task Perturbation By Differentiating through the Optimal Solution ↗