mlsanityData to 7 Oct 2026

A Virtual Reality Training System for Automotive Engines Assembly and Disassembly

arXiv 2311.02108 ↗First posted 2 Nov 2023cs.HC cs.AIcited by 9

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Abstract (arXiv)

Automotive engine assembly and disassembly are common and crucial programs in the automotive industry. Traditional education trains students to learn automotive engine assembly and disassembly in lecture courses and then to operate with physical engines, which are generally low effectiveness and high cost. In this work, we developed a multi-layer structured Virtual Reality (VR) system to provide students with training in automotive engine (Buick Verano) assembly and disassembly. We designed the VR training system with The VR training system is designed to have several major features, including replaceable engine parts and reusable tools, friendly user interfaces and guidance, and bottom-up designed multi-layer architecture, which can be extended to various engine models. The VR system is evaluated with controlled experiments of two groups of students. The results demonstrate that our VR training system provides remarkable usability in terms of effectiveness and efficiency. Currently, our VR system has been demonstrated and employed in the courses of Chinese colleges to train students in automotive engine assembly and disassembly. A free-to-use executable file (Microsoft Windows) and open-source code are available at https://github.com/LadissonLai/SUSTech_VREngine for facilitating the development of VR systems in the automotive industry. Finally, a video describing the operations in our VR training system is available at https://www.youtube.com/watch?v=yZe4YTwwAC4

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 1 of its 33 references that are in the map. First posted on arXiv 2 Nov 2023.

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1 of 33 references.

References · 1

  1. 2019Content Generation for Workforce Trainingcited by 1

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Citing papers per year: 2024: 6; 2025: 3.

9 papers.