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Denoising Opponents Position in Partial Observation Environment

arXiv 2310.14553 ↗First posted 23 Oct 2023cs.RO cs.AI cs.MAcited by 0

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Abstract (arXiv)

The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players and a coach for each team, competing against each other. The players can only communicate with the Soccer Simulation Server during the game. Several code bases are released publicly to simplify team development. So researchers can easily focus on decision-making and implementing machine learning methods. SS2D actions and behaviors are only partially accurate due to different challenges, such as noise and partial observation. Therefore, one strategy is to implement alternative denoising methods to tackle observation inaccuracy. Our idea is to predict opponent positions while they have yet to be seen in a finite number of cycles using machine learning methods to make more accurate actions such as pass. We will explain our position prediction idea powered by Long Short-Term Memory models (LSTM) and Deep Neural Networks (DNN). The results show that the LSTM and DNN predict the opponents' position more accurately than the standard algorithm, such as the last-seen method.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 3 of its 11 references that are in the map. First posted on arXiv 23 Oct 2023.

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3 of 11 references.

References · 3

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2019Understanding LSTM -- a tutorial into Long Short-Term Memory Recurrent Neural Networkscited by 103
  3. 2022Cyrus2D base: Source Code Base for RoboCup 2D Soccer Simulation Leaguecited by 5

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