mlsanityData to 14 Oct 2026

Player Re-Identification Using Body Part Appearences

arXiv 2310.14469 ↗First posted 23 Oct 2023cs.CVcited by 0

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Abstract (arXiv)

We propose a neural network architecture that learns body part appearances for soccer player re-identification. Our model consists of a two-stream network (one stream for appearance map extraction and the other for body part map extraction) and a bilinear-pooling layer that generates and spatially pools the body part map. Each local feature of the body part map is obtained by a bilinear mapping of the corresponding local appearance and body part descriptors. Our novel representation yields a robust image-matching feature map, which results from combining the local similarities of the relevant body parts with the weighted appearance similarity. Our model does not require any part annotation on the SoccerNet-V3 re-identification dataset to train the network. Instead, we use a sub-network of an existing pose estimation network (OpenPose) to initialize the part substream and then train the entire network to minimize the triplet loss. The appearance stream is pre-trained on the ImageNet dataset, and the part stream is trained from scratch for the SoccerNet-V3 dataset. We demonstrate the validity of our model by showing that it outperforms state-of-the-art models such as OsNet and InceptionNet.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 5 of its 14 references that are in the map. First posted on arXiv 23 Oct 2023.

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5 of 14 references.

References · 5

  1. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  2. 2019Omni-Scale Feature Learning for Person Re-Identificationcited by 295
  3. 2015Bilinear CNNs for Fine-grained Visual Recognitioncited by 228
  4. 2015Compact Bilinear Poolingcited by 97
  5. 2018Efficient and Deep Person Re-Identification using Multi-Level Similaritycited by 7

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