AEPnP: A Less-constrained EPnP Solver for Pose Estimation with Anisotropic Scaling
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Abstract (arXiv)
Perspective-n-Point (PnP) stands as a fundamental algorithm for pose estimation in various applications. In this paper, we present a new approach to the PnP problem with relaxed constraints, eliminating the need for precise 3D coordinates, which is especially suitable for object pose estimation where corresponding object models may not be available in practice. Built upon the classical EPnP solver, we refer to it as AEPnP due to its ability to handle unknown anisotropic scaling factors in addition to the common 6D transformation. Through a few algebraic manipulations and a well-chosen frame of reference, this new problem can be boiled down to a simple linear null-space problem followed by point registration-based identification of a similarity transformation. Experimental results on both simulated and real datasets demonstrate the effectiveness of AEPnP as a flexible and practical solution to object pose estimation. Code: https://github.com/goldoak/AEPnP.
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References · 5
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,897
- 2018MegaDepth: Learning Single-View Depth Prediction from Internet Photoscited by 737
- 2020KeypointNet: A Large-scale 3D Keypoint Dataset Aggregated from Numerous Human Annotationscited by 51
- 2017An Efficient Algebraic Solution to the Perspective-Three-Point Problemcited by 29
- 2020Learning 2D-3D Correspondences To Solve The Blind Perspective-n-Point Problemcited by 8
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