Challenges in Modelling and Solving Plotting with PDDL
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Abstract (arXiv)
We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blocks from a grid by sequentially shooting blocks into the grid. Plotting features complex transitions after every shot: various blocks are affected directly, while others can be indirectly affected by gravity. We highlight the challenges of modelling Plotting with PDDL and of solving it with a grounding-based state-of-the-art planner.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 0 of its 22 references that are in the map. First posted on arXiv 2 Oct 2023.
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2 papers.
- 2024Towards High-Level Modelling in Automated Planning9 Dec 2024
- 2024VeriGraph: Scene Graphs for Execution Verifiable Robot Planning15 Nov 2024