mlsanityData to 14 Oct 2026

On-device Real-time Custom Hand Gesture Recognition

arXiv 2309.10858 ↗First posted 19 Sep 2023cs.CVcited by 0

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Abstract (arXiv)

Most existing hand gesture recognition (HGR) systems are limited to a predefined set of gestures. However, users and developers often want to recognize new, unseen gestures. This is challenging due to the vast diversity of all plausible hand shapes, e.g. it is impossible for developers to include all hand gestures in a predefined list. In this paper, we present a user-friendly framework that lets users easily customize and deploy their own gesture recognition pipeline. Our framework provides a pre-trained single-hand embedding model that can be fine-tuned for custom gesture recognition. Users can perform gestures in front of a webcam to collect a small amount of images per gesture. We also offer a low-code solution to train and deploy the custom gesture recognition model. This makes it easy for users with limited ML expertise to use our framework. We further provide a no-code web front-end for users without any ML expertise. This makes it even easier to build and test the end-to-end pipeline. The resulting custom HGR is then ready to be run on-device for real-time scenarios. This can be done by calling a simple function in our open-sourced model inference API, MediaPipe Tasks. This entire process only takes a few minutes.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 4 of its 13 references that are in the map. First posted on arXiv 19 Sep 2023.

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4 of 13 references.

References · 4

  1. 2015Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shiftcited by 7,005
  2. 2020MediaPipe Hands: On-device Real-time Hand Trackingcited by 161
  3. 2022A Review of Deep Transfer Learning and Recent Advancementscited by 57
  4. 2021On-device Real-time Hand Gesture Recognitioncited by 6

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