mlsanityData to 7 Oct 2026

An overview of some mathematical techniques and problems linking 3D vision to 3D printing

arXiv 2309.10549 ↗First posted 19 Sep 2023cs.CV cs.NA math.NAcited by 0

Not on the map. Why?

Abstract (arXiv)

Computer Vision and 3D printing have rapidly evolved in the last 10 years but interactions among them have been very limited so far, despite the fact that they share several mathematical techniques. We try to fill the gap presenting an overview of some techniques for Shape-from-Shading problems as well as for 3D printing with an emphasis on the approaches based on nonlinear partial differential equations and optimization. We also sketch possible couplings to complete the process of object manufacturing starting from one or more images of the object and ending with its final 3D print. We will give some practical examples of this procedure.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 6 of its 91 references that are in the map. First posted on arXiv 19 Sep 2023.

Builds on

6 of 91 references.

References · 6

  1. 2017Normal Integration: A Surveycited by 21
  2. 2017Variational Methods for Normal Integrationcited by 6
  3. 2021Shapes In A Box -- Disassembling 3D objects for efficient packing and fabricationcited by 5
  4. 2015Analysis and approximation of some Shape-from-Shading models for non-Lambertian surfacescited by 2
  5. 2014A level set based method for fixing overhangs in 3D printingcited by 1
  6. 2017From 3D Models to 3D Prints: an Overview of the Processing Pipelinecited by 1

Built on by

Not cited yet.