mlsanityData to 7 Oct 2026

Exploring and Learning in Sparse Linear MDPs without Computationally Intractable Oracles

arXiv 2309.09457 ↗First posted 18 Sep 2023cs.LG cs.AI cs.DScited by 5

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Abstract (arXiv)

The key assumption underlying linear Markov Decision Processes (MDPs) is that the learner has access to a known feature map φ(x, a) that maps state-action pairs to d-dimensional vectors, and that the rewards and transitions are linear functions in this representation. But where do these features come from? In the absence of expert domain knowledge, a tempting strategy is to use the ``kitchen sink" approach and hope that the true features are included in a much larger set of potential features. In this paper we revisit linear MDPs from the perspective of feature selection. In a k-sparse linear MDP, there is an unknown subset S subset [d] of size k containing all the relevant features, and the goal is to learn a near-optimal policy in only poly(k,log d) interactions with the environment. Our main result is the first polynomial-time algorithm for this problem. In contrast, earlier works either made prohibitively strong assumptions that obviated the need for exploration, or required solving computationally intractable optimization problems. Along the way we introduce the notion of an emulator: a succinct approximate representation of the transitions that suffices for computing certain Bellman backups. Since linear MDPs are a non-parametric model, it is not even obvious whether polynomial-sized emulators exist. We show that they do exist and can be computed efficiently via convex programming. As a corollary of our main result, we give an algorithm for learning a near-optimal policy in block MDPs whose decoding function is a low-depth decision tree; the algorithm runs in quasi-polynomial time and takes a polynomial number of samples. This can be seen as a reinforcement learning analogue of classic results in computational learning theory. Furthermore, it gives a natural model where improving the sample complexity via representation learning is computationally feasible.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 16 of its 50 references that are in the map. First posted on arXiv 18 Sep 2023.

Builds on

16 of 50 references.

References · 16

  1. 2018Is Q-learning Provably Efficient?cited by 485
  2. 2016Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updatescited by 342
  3. 2019Reinforcement Learning in Healthcare: A Surveycited by 308
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  5. 2017Deep Reinforcement Learning framework for Autonomous Drivingcited by 224
  6. 2021Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithmscited by 222
  7. 2021Bilinear Classes: A Structural Framework for Provable Generalization in RLcited by 176
  8. 2019Provably efficient RL with Rich Observations via Latent State Decodingcited by 169
  9. 2021Model-free Representation Learning and Exploration in Low-rank MDPscited by 82
  10. 2020The Complexity of Constrained Min-Max Optimizationcited by 81
  11. 2022Efficient Reinforcement Learning in Block MDPs: A Model-free Representation Learning Approachcited by 51
  12. 2020Non-convex Min-Max Optimization: Applications, Challenges, and Recent Theoretical Advancescited by 37
4 more
  1. 2022Learning in Observable POMDPs, without Computationally Intractable Oraclescited by 30
  2. 2023Efficient Model-Free Exploration in Low-Rank MDPscited by 16
  3. 2021On the Power of Preconditioning in Sparse Linear Regressioncited by 15
  4. 2023Provably Efficient Reinforcement Learning via Surprise Boundcited by 4

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 1; 2026: 1.

5 papers.