Maneuver Decision-Making Through Proximal Policy Optimization And Monte Carlo Tree Search
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Abstract (arXiv)
Maneuver decision-making can be regarded as a Markov decision process and can be address by reinforcement learning. However, original reinforcement learning algorithms can hardly solve the maneuvering decision-making problem. One reason is that agents use random actions in the early stages of training, which makes it difficult to get rewards and learn how to make effective decisions. To address this issue, a method based on proximal policy optimization and Monte Carlo tree search is proposed. The method uses proximal policy optimization to train the agent, and regards the results of air combat as targets to train the value network. Then, based on the value network and the visit count of each node, Monte Carlo tree search is used to find the actions with more expected returns than random actions, which can improve the training performance. The ablation studies and simulation experiments indicate that agents trained by the proposed method can make different decisions according to different states, which demonstrates that the method can solve the maneuvering decision problem that the original reinforcement learning algorithm cannot solve.
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References · 7
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2017Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewardscited by 319
- 2018Distributed Prioritized Experience Replaycited by 269
- 2021HyAR: Addressing Discrete-Continuous Action Reinforcement Learning via Hybrid Action Representationcited by 35
- 2019AlphaX: eXploring Neural Architectures with Deep Neural Networks and Monte Carlo Tree Searchcited by 33
- 2020A Differential Game Approach for Beyond Visual Range Tacticscited by 2
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