User Training with Error Augmentation for Electromyogram-based Gesture Classification
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Abstract (arXiv)
We designed and tested a system for real-time control of a user interface by extracting surface electromyographic (sEMG) activity from eight electrodes in a wrist-band configuration. sEMG data were streamed into a machine-learning algorithm that classified hand gestures in real-time. After an initial model calibration, participants were presented with one of three types of feedback during a human-learning stage: veridical feedback, in which predicted probabilities from the gesture classification algorithm were displayed without alteration, modified feedback, in which we applied a hidden augmentation of error to these probabilities, and no feedback. User performance was then evaluated in a series of minigames, in which subjects were required to use eight gestures to manipulate their game avatar to complete a task. Experimental results indicated that, relative to baseline, the modified feedback condition led to significantly improved accuracy and improved gesture class separation. These findings suggest that real-time feedback in a gamified user interface with manipulation of feedback may enable intuitive, rapid, and accurate task acquisition for sEMG-based gesture recognition applications.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 2 of its 32 references that are in the map. First posted on arXiv 13 Sep 2023.
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References · 2
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2016CVXPY: A Python-Embedded Modeling Language for Convex Optimizationcited by 641
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