Learning topological operations on meshes with application to block decomposition of polygons
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Abstract (arXiv)
We present a learning based framework for mesh quality improvement on unstructured triangular and quadrilateral meshes. Our model learns to improve mesh quality according to a prescribed objective function purely via self-play reinforcement learning with no prior heuristics. The actions performed on the mesh are standard local and global element operations. The goal is to minimize the deviation of the node degrees from their ideal values, which in the case of interior vertices leads to a minimization of irregular nodes.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 7 of its 34 references that are in the map. First posted on arXiv 12 Sep 2023.
Builds on
7 of 34 references.
References · 7
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2015Pointer Networkscited by 895
- 2021Reinforcement Learning for Adaptive Mesh Refinementcited by 39
- 2022Reinforcement learning for automatic quadrilateral mesh generation: a soft actor-critic approachcited by 17
- 2022Quasi-optimal hp-finite element refinements towards singularities via deep neural network predictioncited by 6
- 2023Reinforcement Learning for Block Decomposition of CAD Modelscited by 2
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.