Realistic pedestrian behaviour in the CARLA simulator using VR and mocap
Not on the map. Why?
Abstract (arXiv)
Simulations are gaining increasingly significance in the field of autonomous driving due to the demand for rapid prototyping and extensive testing. Employing physics-based simulation brings several benefits at an affordable cost, while mitigating potential risks to prototypes, drivers, and vulnerable road users. However, there exit two primary limitations. Firstly, the reality gap which refers to the disparity between reality and simulation and prevents the simulated autonomous driving systems from having the same performance in the real world. Secondly, the lack of empirical understanding regarding the behavior of real agents, such as backup drivers or passengers, as well as other road users such as vehicles, pedestrians, or cyclists. Agent simulation is commonly implemented through deterministic or randomized probabilistic pre-programmed models, or generated from real-world data; but it fails to accurately represent the behaviors adopted by real agents while interacting within a specific simulated scenario. This paper extends the description of our proposed framework to enable real-time interaction between real agents and simulated environments, by means immersive virtual reality and human motion capture systems within the CARLA simulator for autonomous driving. We have designed a set of usability examples that allow the analysis of the interactions between real pedestrians and simulated autonomous vehicles and we provide a first measure of the user's sensation of presence in the virtual environment.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). First posted on arXiv 8 Sep 2023.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2023: 1; 2024: 3; 2025: 0; 2026: 1.
5 papers.
- 2024Testing autonomous vehicles and AI: perspectives and challenges from cybersecurity, transparency, robustness and fairnesscited by 3
- 2023Pedestrian and Passenger Interaction with Autonomous Vehicles: Field Study in a Crosswalk Scenariocited by 2
- 2024Behavioural gap assessment of human-vehicle interaction in real and virtual reality-based scenarios in autonomous drivingcited by 1
- 2024Cross-cultural analysis of pedestrian group behaviour influence on crossing decisions in interactions with autonomous vehiclescited by 0
- 2026Seeing What the Vehicle Sees: Video-Augmented Virtual Reality for Physical Autonomous Vehiclescited by 0
- 2026Seeing What the Vehicle Sees: Video-Augmented Virtual Reality for Physical Autonomous Vehicles31 Aug 2026
- 2024Cross-cultural analysis of pedestrian group behaviour influence on crossing decisions in interactions with autonomous vehicles6 Aug 2024
- 2024Behavioural gap assessment of human-vehicle interaction in real and virtual reality-based scenarios in autonomous driving4 Jul 2024
- 2024Testing autonomous vehicles and AI: perspectives and challenges from cybersecurity, transparency, robustness and fairness21 Feb 2024
- 2023Pedestrian and Passenger Interaction with Autonomous Vehicles: Field Study in a Crosswalk Scenario11 Dec 2023