mlsanityData to 14 Oct 2026

RGI-Net: 3D Room Geometry Inference from Room Impulse Responses With Hidden First-Order Reflections

arXiv 2309.01513 ↗First posted 4 Sep 2023eess.AS cs.AI cs.SDcited by 0

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Abstract (arXiv)

Room geometry is important prior information for implementing realistic 3D audio rendering. For this reason, various room geometry inference (RGI) methods have been developed by utilizing the time-of-arrival (TOA) or time-difference-of-arrival (TDOA) information in room impulse responses (RIRs). However, the conventional RGI technique poses several assumptions, such as convex room shapes, the number of walls known in priori, and the visibility of first-order reflections. In this work, we introduce the RGI-Net which can estimate room geometries without the aforementioned assumptions. RGI-Net learns and exploits complex relationships between low-order and high-order reflections in RIRs and, thus, can estimate room shapes even when the shape is non-convex or first-order reflections are missing in the RIRs. RGI-Net includes the evaluation network that separately evaluates the presence probability of walls, so the geometry inference is possible without prior knowledge of the number of walls.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 12 of its 23 references that are in the map. First posted on arXiv 4 Sep 2023.

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References · 12

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